The Story: Silent Obedience, Stolen Souls, and the Price of Survival
High above a suffocating dark forest, the fortress-city of Blackridge clings to the edges of towering vertical cliffs. To an outsider, its cobblestone streets and tiled roofs project piety and order, enforced by the zealous devotion of its citizens and the watchful presence of the Shadowguard.
Beneath this veneer of divine peace lies an authoritarian nightmare.
The Grand Priest is nothing more than a broken figurehead, blackmailed into divine decree after receiving his eldest son’s severed head in a parcel. The true masters of Blackridge are The Cabal; a clandestine council headed by Lord Rukon Everbright, who believe total tyranny, secret mind-extraction facilities, and horrific living weapons are the only salvation against impending invasion.
When Kain Everbright, the guilt-ridden former commander of the Shadowguard, emerges from an alcoholic exile in the city slums, your players are handed the spark to ignite a revolution. But as state secrets unravel through sewer black markets and clifftop ambushes, the party must face the central moral dilemma: in tearing down a monstrous regime, will they save the people or leave Blackridge defenseless against the monsters at the gates?
What’s Inside This 41-Page Campaign Guide:
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The Vertical Clifftop City (13 Locations): Explore atmospheric urban sectors including The Stockades, The Tribunal, Havrak’s Cliffside Glass Elevator, Giovanni’s Siege Workshop, Earl’s Pigeon Post, The Secretary’s Clandestine Safehouse, Valerie’s Forbidden Bookstore, and the secretive Trinket Merchant Stalls.
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3 Deeply Entrenched Urban Factions:
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The Shadowguard: The city’s elite intelligence and enforcement wing, torn between noble protectors and sadists who revel in cruelty.
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The Cabal: The hidden council pulling the strings of church and state, cold pragmatists willing to commit atrocities in the name of civil survival.
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The Trinket Merchants: A syndicate of spies and smugglers masquerading as street peddlers while trafficking government secrets in hollowed amulets.
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Compelling, Multi-Layered NPCs:
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Kain Everbright: The disgraced, brooding ex-commander seeking redemption after shattering his magical oaths of service.
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Morgan Everbright: Kain’s idealistic younger brother who stayed inside the Shadowguard, desperately hoping to reform it from within.
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Lord Rukon Everbright: Patriarch of the Everbright family and ruthless architect of the Cabal, who traded conscience for cold calculation.
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Isabel & Megello: A sentient magical construct designed as a weapon of mass destruction, and the guilt-stricken father who fled into freezing exile to keep her alive.
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Zickos: An unkillable soul-binding artificer who transfers his consciousness across multiple synthetic golem bodies throughout the city.
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Serene: A former slave and courtesan turned mastermind spymaster running the city’s black-market intelligence trade.
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8 Fully Structured, Ready-to-Run Adventures (System-Agnostic):
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Omnar Dav’isk: Brave the icy mountain pass to infiltrate the Fortress of Thorns and rescue a visionary seer from a soul-extracting golem.
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Dark Research: Track a missing husband into the sewer depths, discovering a state-sponsored laboratory where poor citizens sacrifice themselves for family stipends.
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Doctor Knows Best: Hunt a sewer-dwelling serial killer harvesting women’s bodies to resurrect his murdered wife into a stitched flesh construct.
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Slaves to Slaves in One Generation: Go undercover as escaped serfs to expose a sewer smuggling ring that secretly sells fleeing families into foreign chains.
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Project I.S.A.B.E.L: Escort the runaway construct Isabel through frozen bandit ruins to reunite with her creator before state hunters locate him.
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Road to Redemption: Stage a frantic prison break from the city dungeons alongside Kain Everbright to recover your gear and flee into the undercity.
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Cutting the Puppeteer’s Strings: Assault the high stone spires at sunrise to fight through loyalist guards and corner the puppet Grand Priest in his temple.
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End of an Era: Breach the floating noble island to confront the Cabal’s last defenders, face Lord Rukon in his inner sanctum, and decide the ultimate fate of the city council.
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Modular Campaign Seeds: Quick-hook side quests exploring Havrak’s hidden elevator workshop, devastating laboratory fires, and leaked defensive blueprints.
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6 Illustrated Magic Item Cards (Print & Digital):
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Lord Rukon’s Bejeweled Mindblade: An elegant ruby-hilted saber that steels willpower and shields the bearer against mental assault.
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Shadowguard Cuirass: Heavy plate armor that allows its wearer to disperse into living shadow upon taking a killing blow.
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Shadowguard Helmet: An intimidating barbuta-style helm that radiates terror to demoralize enemies in battle.
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Twinscribe Notebooks: Enchanted twin tomes that duplicate written messages instantaneously across infinite distance.
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Stonefist Gauntlets: Salvaged golem fists that channel chaotic surges of raw wild magic.
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Staff of Light: An angelic gold-and-white staff capable of summoning pure radiant light elementals.
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Tactical Battlemaps Included (Foundry VTT Ready):
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Frozen Prison of Thorns (Ground Level & Basement): Pre-walled mountain black site featuring damp holding cells, an exterior crescent bridge over a frozen chasm, and lower experiment chambers lined with jarred minds.
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City Prison: Pre-walled holding facility complete with an octagonal central guard rotunda, interrogation chambers, supply vaults, and secret escape passages.
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Wizard’s Experimental Sewer Laboratory: Pre-configured subterranean lab featuring electrified floor grates, autopsy slabs, containment cells, and chemical runoff trenches.
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Serial Killer’s Abandoned Sewer Prison: Pre-lit grimy underground corridors choked with bone pits, alligator sludge canals, and an operative operating theater.
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Undercity Smugglers Sewer Base: Multi-tier sewer refuge with pre-configured line-of-sight for holding cells, winding spiral stairs, staging depots, and a slaver market.
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Snowy Town Ruins of the Hermit: Winding underground ruins featuring tripwire choke points, broken stone bridges, and a secluded hidden study.
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Sacred City Spires Temple: Vertiginous circular sanctuaries atop soaring stone spires, connected by wooden suspension bridges over the open abyss.
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Clifftop Council’s Temple: Palatial floating estate complete with courtyard stairs, ornamental reflecting pools, and the circular inner council chamber.
Technical Specs & Easy Setup:
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Pre-Configured Foundry VTT Import: Every battlemap comes fully ready for Foundry VTT with pre-drawn dynamic walls, doors, ambient lighting, and vision blockers—extract, import, and launch in seconds.
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Universal VTT Support: Clean, gridless 72 DPI JPG/PNG files under 5MB optimized for drag-and-drop play on Roll20, Owlbear Rodeo, and Fantasy Grounds.
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High-Res Virtual Tabletop: Crisp 150 & 300 DPI map files for zooming deep into intricate stonework, sewer sluices, and arcane machinery.
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Print-At-Home & Commercial Posters: Includes multi-page gridded PDFs for standard home printing (Letter/A4) plus full poster-scale files.
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Streaming & Actual-Play Friendly: Includes full commercial broadcast rights to stream and publish your campaign sessions with credit.
Thinking of Running This Campaign, Plus Multiple Arcs In The Future?
Grab Blackridge: Complete Grimdark City Sourcebook & Campaign Pack (41-Page Urban Setting Guide, 8 Ready-to-Run Adventures, 8 Pre-Configured Foundry VTT Battlemaps + 6 Magic Item Cards) above for your upcoming game. Or get it as a FREE bonus when you equip your digital GM prep kit with the complete GM's Adventurer's Guide Bundle.
Blackridge: Complete Grimdark City Sourcebook & Campaign Pack (41-Page Urban Setting Guide, 8 Ready-to-Run Adventures, 8 Pre-Configured Foundry VTT Battlemaps + 6 Magic Item Cards)
1 Campaign sourcebook & battlemaps
- ✓ The complete campaign sourcebook you selected
- ✓ Includes dedicated battlemaps & plug-in adventures
- — 25 Campaign Sourcebooks with 769 pages of content
- — At least 171 DnD battlemaps & adventures
- — 2+ Years of continuous campaign arcs
- — 100% FoundryVTT ready pre-walled maps
The GM's Adventurer's Guide Bundle
25 campaign sourcebooks with battlemaps
- ✓ Bonus: This sourcebook + its battlemaps included 100% FREE
- ✓ 25 Complete Campaign Sourcebooks: 769 total pages of plug-and-play adventure lore
- ✓ At Least 171 DnD Battlemaps & Adventures: Handpainted, tactically designed encounter locations ready to run
- ✓ Full Epic Campaigns: Overarching storylines from start to final boss encounter, with dungeons, cities, and plot hooks fleshed out like prepackaged short tabletop video games
- ✓ 2+ Years of Campaigns: Run continuous multi-session arcs easily adaptable to most fantasy homebrew settings
- ✓ 100% FoundryVTT Ready: Pre-walled maps with dynamic lighting, audio & wall-lines ready to drop in








